Archive for December, 2010
Cataclysm Crafting
by shamus on Dec.23, 2010, under World of Warcraft
Crafting has been given a little shake-up in Cataclysm. Nothing as serious as the talent tree changes or the sundering of Azeroth but still some added fun. Maybe.
The first obvious change is that some recipes can give multiple skill points. My crafting addon of choice (Gnomeworks) shows this as a percent chance to gain a skillup. So some items show as 300%. Nicely this also works for green recipes which can show percentages <100%.
This means there are two tricks to play with crafting now. Firstly, consider crafting two items at 85% chance of skill-up rather than the single item at 100% that takes twice as many mats. Secondly, consider crafting the item that gives 300% skill-up just before it goes yellow (and reduces to 100% or less). These recipes tend to be more expensive so you can be better off crafting from 100 to 104 with single skill-up cheaper recipes and then 104-107 with the 300% recipe.
Another change is that a lot of crafted items are now a generic base item with random extra stats. For example, craft the base item Nightstone Choker and you’ll get one of several potential versions. There’s also a chance of getting blue items, some of which can sell well on the AH.
The final change involves high level crafting. This varies between profession but by and large you’ll be wanting vendor bought items and recipes from Twilight Highlands. This will require reaching level 84 and doing the first few quests before you’re in phase with these merchants. Some items are simple gold bought BoE reagents on limited supply (thankfully with a much boosted refresh time now). Others are recipes (or in the case of engineering cogwheels to go in the new head piece) that are bought with other crafted items. In the case of enchanting this includes the new rod recipe, which is BoP so all enchanters will need to level to 84 to be able to craft top end enchants.
Cataclysm
by shamus on Dec.20, 2010, under World of Warcraft
Cataclysm has been out for two weeks now and I’ve spent a decent chunk of that time in game. Most of that time has been spent levelling my main. Of the rest, a lot of time has been spent at the auction house and crafting glyphs. I’ve been alpha testing a new auctioning/crafting addon which is proving to be very beneficial to my gold funds. Overall I’m up about 10k gold, which is after spending nearly that much on flying (2x 310% flyers) and the same again if not more skilling up engineering and making a start on other professions.
So what has Cataclysm brought? For max level characters there is less new content than LK. Five new zones. Several guildies are already Cataclysm loremasters. There is however about the same, if not more, crafting content. And of course raiding content. Seems like a poor deal on the expansion? That’s because the other half of this expansion is the complete revamp of class specifications (which came in the pre-patch), two new races, and the upheaval of the 1-60 areas and levelling process.
A lot of work has gone into quests. The quests are fun (though there are still plenty of kill 10 rats type) and the story is better handled than ever before. I barely read quest text and I’ve picked up on the storyline in both the 80-85 zones and my new goblin. On the levelling process there are many little UI improvements that streamline this, and the 1-60 quests storyline is much better handled. And of course there is the sundering of Azeroth giving new terrain to all the old zones.
I’ve got my healer geared up for heroics and even popped into a couple of raids with the guild, though no boss kills yet. Healing is a very new beast in Cata. It took me a while (and some more gear) to get the hang of heroics and build confidence, only to have it shattered again when we checked out the raid instances. Bosses there will need very different healing patterns to heroic bosses. Mana is going to be a serious issue.
We start raiding officially on Wednesday. I am not feeling prepared. Gearing up is going to take a while and be a bit grindy. Half of the factions that offer decent gear don’t have dailies so running level 85 instances for tabard rep is the only option there. And the heroic instances are tough, and long. I feel like I’ve spent 24+ hours doing heroics and only completed 3. One of those was chosen specifically for the guild achievement so I’ve only completed 2 randoms. Farming heroics for honor points and the epic gear is going to be a long slow grind.
I’ll do a separate post about my crafting experiences so far.